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	<title>Versus Software &#187; vKernel</title>
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	<description>game + free time = duck</description>
	<lastBuildDate>Mon, 09 Jan 2012 07:11:42 +0000</lastBuildDate>
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		<title>Third Editor Release</title>
		<link>http://versus-software.com/blog/third-editor-release/</link>
		<comments>http://versus-software.com/blog/third-editor-release/#comments</comments>
		<pubDate>Sat, 14 Aug 2010 19:22:37 +0000</pubDate>
		<dc:creator>J.Raza</dc:creator>
				<category><![CDATA[vKernel]]></category>
		<category><![CDATA[doom like editor]]></category>
		<category><![CDATA[editor]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[MDI]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[win32]]></category>
		<category><![CDATA[zooming]]></category>

		<guid isPermaLink="false">http://versus-software.com/blog/?p=168</guid>
		<description><![CDATA[All right, here&#8217;s the third editor release. Download link: I managed to add three basic functionalities to this editor that I wanted. The first is the ability to move freelly through it&#8217;s space, without any scope restrictions. In the Solis editor when you create a new map you set it&#8217;s width and height and it [...]]]></description>
			<content:encoded><![CDATA[<p>All right, here&#8217;s the third editor release.</p>
<p style="text-align: center;"><a href="http://versus-software.com/blog/wp-content/uploads/2010/08/editor_screenshot1.png"><img class="size-medium wp-image-169 aligncenter" title="editor_screenshot1" src="http://versus-software.com/blog/wp-content/uploads/2010/08/editor_screenshot1-300x233.png" alt="" width="300" height="233" /></a>Download link: <a class="downloadlink" href="http://versus-software.com/blog/wp-content/plugins/download-monitor/download.php?id=3" title="Version0.3 downloaded 96 times" >vtool (96)</a></p>
<p style="text-align: left;">I managed to add three basic functionalities to this editor that I wanted. The first is the ability to move freelly through it&#8217;s space, without any scope restrictions. In the Solis editor when you create a new map you set it&#8217;s width and height and it remains static. It didn&#8217;t really bother me at first, but it&#8217;s something that every now and then reduced my design.</p>
<p style="text-align: left;">The second was the ability to zoom-in/zoom-out freely in each window without any restrictions. Using the mouse wheel you can easily do that. I still need to make the editor center on where the mouse is as it zooms though.</p>
<p style="text-align: left;"><a href="http://versus-software.com/blog/wp-content/uploads/2010/08/editor_screenshot2.png"><img class="size-medium  wp-image-170 aligncenter" title="editor_screenshot2" src="http://versus-software.com/blog/wp-content/uploads/2010/08/editor_screenshot2-300x233.png" alt="" width="300" height="233" /></a></p>
<p style="text-align: left;">The third is the ability to easily scroll through the map. That&#8217;s something I did have in the Solis editor and wanted to have in this one too. Just press and hold the right mouse button and you can move around the map.</p>
<p style="text-align: center;"><a href="http://versus-software.com/blog/wp-content/uploads/2010/08/editor_screenshot3.png"><img class="size-medium wp-image-171 aligncenter" title="editor_screenshot3" src="http://versus-software.com/blog/wp-content/uploads/2010/08/editor_screenshot3-300x232.png" alt="" width="300" height="232" /></a></p>
<p style="text-align: left;">To add walls to the world just left click and move the mouse. Left click again and the wall is set. On the next release I hope to have some basic editing functionalities like selecting walls, editing and deleting them, copying and pasting.</p>
<p>Again this project is open to community feedback! Send me an e-mail on what you think about it!</p>
<p style="text-align: left;">Until then!</p>
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		<title>Second editor release</title>
		<link>http://versus-software.com/blog/second-editor-release/</link>
		<comments>http://versus-software.com/blog/second-editor-release/#comments</comments>
		<pubDate>Tue, 27 Jul 2010 15:28:48 +0000</pubDate>
		<dc:creator>J.Raza</dc:creator>
				<category><![CDATA[vKernel]]></category>
		<category><![CDATA[editor]]></category>
		<category><![CDATA[GUI]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[rebar]]></category>
		<category><![CDATA[win32]]></category>
		<category><![CDATA[windows development]]></category>

		<guid isPermaLink="false">http://versus-software.com/blog/?p=138</guid>
		<description><![CDATA[Well, heres the second release of the editor and details on how it&#8217;s going. Download here: Didn&#8217;t manage to get as much work done in the editor as I wanted to (kind of a busy week), but I did manage to put in some details that I wanted. The opengl windows now resize themselves as [...]]]></description>
			<content:encoded><![CDATA[<p>Well, heres the second release of the editor and details on how it&#8217;s going.</p>
<p style="text-align: center;"><a href="http://versus-software.com/blog/wp-content/uploads/2010/07/screenshot.png"><img class="size-medium wp-image-139 aligncenter" title="screenshot" src="http://versus-software.com/blog/wp-content/uploads/2010/07/screenshot-300x192.png" alt="" width="300" height="192" /></a>Download here: <a class="downloadlink" href="http://versus-software.com/blog/wp-content/plugins/download-monitor/download.php?id=2" title="Version0.2 downloaded 101 times" >vtool (101)</a></p>
<p style="text-align: left;">Didn&#8217;t manage to get as much work done in the editor as I wanted to (kind of a busy week), but I did manage to put in some details that I wanted. The opengl windows now resize themselves as the master window gets resized and I added an automatic resize button. It only works though when the number of windows is a perfect square: 1,4,9,16&#8230; Still trying to figure out how to handle the non square situations. I think i&#8217;ll do a drop down menu with several choices you can choose.</p>
<p style="text-align: left;">The top menu now is a rebar also. That means the user can position them as he wishes. I prefer that sort of design more than toolbars because users generally have their own work preferences.</p>
<p style="text-align: left;">My long term goal with this project is to have a very flexible editor where the user can edit in any way he feels comfortable with, and to achieve that it needs to be as customisable as possible. Ideally I see the user being able to have an environment with windows where he interacts with the &#8220;game world&#8221; in many ways. For example he can have one master window that sees the world on top where he can edit it, and two sub-windows where he can see on-sight how those changes are ocurring. If this system is robust enough he can change that to any way he wants.</p>
<p style="text-align: left;">I&#8217;m heading towards that sort of design because I think one of my flaws in designing both the <a href="http://versus-software.com/blog/solis/">Solis</a> and <a href="http://versus-software.com/blog/world-train-royale/">World Train Royale</a> editors is that they gave no artistic freedom for the user. I see artists messing around with Photoshop and they all have their preferences and designs they call their own, not Photoshop&#8217;s in itself.</p>
<p style="text-align: left;"><strong>By the way I still don&#8217;t know how to properly name this project. Anyone got any suggestions? Also I would like to get people&#8217;s feedback on the project. So if you were to use an FPS editor, what sort of features would you want to have in it?<br />
</strong></p>
<p style="text-align: left;">Anyway I guess that&#8217;s it for now. My next goal is making the editor more interesting, so I&#8217;ll be adding level building next. Until then!</p>
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		<title>New Project</title>
		<link>http://versus-software.com/blog/new-project/</link>
		<comments>http://versus-software.com/blog/new-project/#comments</comments>
		<pubDate>Fri, 16 Jul 2010 16:04:55 +0000</pubDate>
		<dc:creator>J.Raza</dc:creator>
				<category><![CDATA[vKernel]]></category>
		<category><![CDATA[editor]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[rambling]]></category>
		<category><![CDATA[vkernel]]></category>
		<category><![CDATA[win32]]></category>
		<category><![CDATA[windows]]></category>

		<guid isPermaLink="false">http://versus-software.com/blog/?p=110</guid>
		<description><![CDATA[I have thus decided to start a new project. I&#8217;m aiming to do something 3D again, since my last project, Train Royale, was a 2D casual game. I&#8217;m gearing towards a 3D shooter for now, so lets see how it goes. However I do intend to make things different this time. You see all my [...]]]></description>
			<content:encoded><![CDATA[<p>I have thus decided to start a new project. I&#8217;m aiming to do something 3D again, since my last project, <a href="http://versus-software.com/blog/?page_id=10">Train Royale</a>, was a 2D casual game. I&#8217;m gearing towards a 3D shooter for now, so lets see how it goes.</p>
<p>However I do intend to make things different this time. You see all my other projects I would only talk about them once they were done. This time though, I intend to talk openly about it through out it&#8217;s development.</p>
<p>It&#8217;s not that I like to keep things secret. It&#8217;s that I always worried about becoming something I usually criticized: talking more about a game than developing it, and in the end have tons of rambling about a never finished project.</p>
<p>But now I think I can go beyond that point since I at least proved to myself I can get a project done, regardless of how much I talk about it or not. So my intention with this new project is to do at least a weekly post about it, displaying how it&#8217;s current development is going. And it doesn&#8217;t matter how simple or stupid the project is going thus far, the point is talking about it. Don&#8217;t really know why, I guess I&#8217;m trying to make a social experiment out of this thing,  just to see what happens in the end.</p>
<p>Anyway here is a picture of how the &#8220;editor&#8221; is going.</p>
<p><a href="http://versus-software.com/blog/wp-content/uploads/2010/07/editor.png"><img class="alignnone size-medium wp-image-112" title="editor" src="http://versus-software.com/blog/wp-content/uploads/2010/07/editor-300x224.png" alt="" width="300" height="224" /></a></p>
<p>To download:  <a class="downloadlink" href="http://versus-software.com/blog/wp-content/plugins/download-monitor/download.php?id=1" title="Version0.1 downloaded 80 times" >vtool (80)</a></p>
<p>Basically I intend to do something where you can have multiple windows showing multipler things about whatever you&#8217;re editing. I&#8217;ll start focusing on that once I get the gist of the toolbars and rebars going.</p>
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