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	<title>Versus Software &#187; rebar</title>
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	<description>game + free time = duck</description>
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		<title>Second editor release</title>
		<link>http://versus-software.com/blog/second-editor-release/</link>
		<comments>http://versus-software.com/blog/second-editor-release/#comments</comments>
		<pubDate>Tue, 27 Jul 2010 15:28:48 +0000</pubDate>
		<dc:creator>J.Raza</dc:creator>
				<category><![CDATA[vKernel]]></category>
		<category><![CDATA[editor]]></category>
		<category><![CDATA[GUI]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[rebar]]></category>
		<category><![CDATA[win32]]></category>
		<category><![CDATA[windows development]]></category>

		<guid isPermaLink="false">http://versus-software.com/blog/?p=138</guid>
		<description><![CDATA[Well, heres the second release of the editor and details on how it&#8217;s going. Download here: Didn&#8217;t manage to get as much work done in the editor as I wanted to (kind of a busy week), but I did manage to put in some details that I wanted. The opengl windows now resize themselves as [...]]]></description>
			<content:encoded><![CDATA[<p>Well, heres the second release of the editor and details on how it&#8217;s going.</p>
<p style="text-align: center;"><a href="http://versus-software.com/blog/wp-content/uploads/2010/07/screenshot.png"><img class="size-medium wp-image-139 aligncenter" title="screenshot" src="http://versus-software.com/blog/wp-content/uploads/2010/07/screenshot-300x192.png" alt="" width="300" height="192" /></a>Download here: <a class="downloadlink" href="http://versus-software.com/blog/wp-content/plugins/download-monitor/download.php?id=2" title="Version0.2 downloaded 114 times" >vtool (114)</a></p>
<p style="text-align: left;">Didn&#8217;t manage to get as much work done in the editor as I wanted to (kind of a busy week), but I did manage to put in some details that I wanted. The opengl windows now resize themselves as the master window gets resized and I added an automatic resize button. It only works though when the number of windows is a perfect square: 1,4,9,16&#8230; Still trying to figure out how to handle the non square situations. I think i&#8217;ll do a drop down menu with several choices you can choose.</p>
<p style="text-align: left;">The top menu now is a rebar also. That means the user can position them as he wishes. I prefer that sort of design more than toolbars because users generally have their own work preferences.</p>
<p style="text-align: left;">My long term goal with this project is to have a very flexible editor where the user can edit in any way he feels comfortable with, and to achieve that it needs to be as customisable as possible. Ideally I see the user being able to have an environment with windows where he interacts with the &#8220;game world&#8221; in many ways. For example he can have one master window that sees the world on top where he can edit it, and two sub-windows where he can see on-sight how those changes are ocurring. If this system is robust enough he can change that to any way he wants.</p>
<p style="text-align: left;">I&#8217;m heading towards that sort of design because I think one of my flaws in designing both the <a href="http://versus-software.com/blog/solis/">Solis</a> and <a href="http://versus-software.com/blog/world-train-royale/">World Train Royale</a> editors is that they gave no artistic freedom for the user. I see artists messing around with Photoshop and they all have their preferences and designs they call their own, not Photoshop&#8217;s in itself.</p>
<p style="text-align: left;"><strong>By the way I still don&#8217;t know how to properly name this project. Anyone got any suggestions? Also I would like to get people&#8217;s feedback on the project. So if you were to use an FPS editor, what sort of features would you want to have in it?<br />
</strong></p>
<p style="text-align: left;">Anyway I guess that&#8217;s it for now. My next goal is making the editor more interesting, so I&#8217;ll be adding level building next. Until then!</p>
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