Archive for the ‘GUI’ tag
Second editor release no comments
Well, heres the second release of the editor and details on how it’s going.
Download here: vtool (101)
Didn’t manage to get as much work done in the editor as I wanted to (kind of a busy week), but I did manage to put in some details that I wanted. The opengl windows now resize themselves as the master window gets resized and I added an automatic resize button. It only works though when the number of windows is a perfect square: 1,4,9,16… Still trying to figure out how to handle the non square situations. I think i’ll do a drop down menu with several choices you can choose.
The top menu now is a rebar also. That means the user can position them as he wishes. I prefer that sort of design more than toolbars because users generally have their own work preferences.
My long term goal with this project is to have a very flexible editor where the user can edit in any way he feels comfortable with, and to achieve that it needs to be as customisable as possible. Ideally I see the user being able to have an environment with windows where he interacts with the “game world” in many ways. For example he can have one master window that sees the world on top where he can edit it, and two sub-windows where he can see on-sight how those changes are ocurring. If this system is robust enough he can change that to any way he wants.
I’m heading towards that sort of design because I think one of my flaws in designing both the Solis and World Train Royale editors is that they gave no artistic freedom for the user. I see artists messing around with Photoshop and they all have their preferences and designs they call their own, not Photoshop’s in itself.
By the way I still don’t know how to properly name this project. Anyone got any suggestions? Also I would like to get people’s feedback on the project. So if you were to use an FPS editor, what sort of features would you want to have in it?
Anyway I guess that’s it for now. My next goal is making the editor more interesting, so I’ll be adding level building next. Until then!