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This was my first big game project that I had during my initial college years. My goal was to recreate all the toolsates one would need to develop an RPG for the classic SNES system.

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It comes completely with map editor, scripting language, image and directory handlers to deal with the various files the game had (items, weapons, NPCs, enemies, etc).

I developed the tools using Charles Petzold classic Win32 Programming as a guide. Today though I think I would have used other more user friendly libraries…

I programmed the whole engine from scratch, first using Direct Draw, then later rewrote to use OpenGL.  I must say, it was quite a fun project to  develop.

Written by J.Raza on March 10th, 2010

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